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The New World

The New World

A Lattice Publication
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ZKML and Autonomous Worlds

Publisher
The New World
November 21
We explore three principal methods for ZKML game-design that have inklings of popularity with both game designers and players.
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Season Two: Hardware

Publisher
The New World
November 13
“People who are really serious about software should make their own hardware.”
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Autonomy & Automation

Publisher
The New World
November 08
You need to be world maxxing. You need to be automating your autonomy. Developing emergence. Creating emergencies.
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Devs on Devs: Alvarius and Tenet

Publisher
The New World
October 11
For this issue of Devs on Devs, alvarius and Dhvani discuss onchain physics, MUD, and their origins as developers on the EVM.
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Devs on Devs: Primodium

Publisher
The New World
September 06
We spoke to the Primodium team about their journey into crypto, past learnings, how to know when to commit to a project, and the newest release of the game.
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Devs on Devs: Moving Castles, Gaul, and Emergence

Publisher
The New World
September 01
GVN, Neilson, and lermchair sit down for discussion of the philosophy and archeology of autonomous worlds.
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The Botkits Are Coming

Publisher
The New World
August 18
When an onchain game reaches maturity, core developers transition from smart contracts to tooling for third-party developers to create plugins and bots.
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Devs on Devs: Kooshaba and Small Brain

Publisher
The New World
August 08
In Devs on Devs we invite developers in the AW space to discuss origin stories, challenges, & clever hacks to make Worlds habitable.
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Timekeeping For Digital Gods

We must consider three main dimensions of digital physics: time, the form of its laws, and the scope within which these laws apply.